package org.bleep.physics;

import org.bleep.geom.Rectangle;

public class LinearForce implements Force
{
	private Rectangle bounds;
	private Point start, end;
	
	public LinearForce(Rectangle bounds, Point start, Point end)
	{
		this.bounds = bounds;
		this.start = start;
		this.end = end;
	}
	
	public Vector2D forceAt(Point coords)
	{
		return new Vector2D(0f, 0f);
	}
}